V/D84 ARCADE DIVISION

MAGNETIC JOUSTING / TEN ROUNDS

SCREW LOOSE.

A deeply unnecessary
display of attraction.

YOU MAGENTA00
MAGNETIC HOLD
EXHIBITION10 ROUNDS
THE COMPUTER CYAN00
MAGNETIC HOLD
CHROME. MAGNETS. QUESTIONABLE SPORTSMANSHIP.

WELCOME TO THE ATTRACTION

Keep yours.
Take theirs.

Drag to swing. Get close and hold STEADY to steal. Lunge to knock theirs loose.

+2 CLEAN STEAL+1 KNOCK-OFF−1 OWN DROP

Steal theirs but lose yours? Zero. Ten rounds. One reputation.

Loading the arena…

DRAG TO SWINGWASD / arrows · Q/E height · Space lunge · Shift steady

HARDWARE ROYALTY

HALL OF FAME.

SCREWDRIVER DIVISION

Top scores across ten rounds. Ties favor more clean steals, then fewer drops.

#NAMEPOINTSSTEALS

THE RULES.

Ten rounds against the computer. Each round brings stronger, irregular ship motion: roll, pitch, and heave. The same moving deck affects both players. Each round lasts up to 20 seconds. After a screwdriver comes loose or changes hands, you have a short settling window to secure the steal or recover it.

+2 · Clean steal
Finish holding both screwdrivers without dropping your own.
+1 · Knock-off
Knock the computer’s screwdriver off and let it drop.
0 · Messy steal
Steal their screwdriver but drop or lose your own. This overrides your drop penalty.
−1 · Own drop
Your screwdriver drops. If you also knock theirs off, +1 and −1 cancel.

The same rules apply to the computer. A stolen screwdriver is not also counted as a knock-off. A timeout with both held scores zero.

Win. Unlock vegetables.

Beat the computer over all ten rounds to unlock Pickle Mode. Same rules, separate Hall of Fame. Each pickle hangs from a steel skewer: the magnetism is real; the judgment is questionable.

Handle with intent.

Mouse / touch: drag in the arena to move your magnet. Use Raise / Lower to adjust its height. Hold Steady near the tip of their screwdriver to pull it onto your magnet. Lunge gives your tool a quick forward swing.

Keyboard: WASD or arrows move, Q lowers, E raises, Shift steadies, Space lunges, P pauses. Enter advances between rounds. Type your name after round ten and press Enter to submit it.

Fast direction changes strain your hold. A magnet carrying two screwdrivers has more weight to manage. Keep the movement smooth after a steal.